A Strategic Card Game of Wits & Fate
FATELINE
Command the noble Court or unleash the fearsome Monsters. Outmaneuver your rivals and claim the Fate Line.
How It Works
Simple rules, infinite strategy
Court vs Monsters
Two factions clash for control. The Court brings order; the Monsters bring chaos.
"Choose your allegiance wisely. The fate of the line depends on it."
Unique Abilities
Queens steal, Jesters rotate, Dragons burn. Every card has game-changing power.
The Fate Line
Race to fill the line. Get 3 in a row for bonus plays. Majority wins.
Communal Chaos
Powerups shake things up. Forced trades, skipped turns, and total resets.
The Factions
Queen
Steal Card
Knight
Request Card
Physician
+/- 2 Cards
Jester
Rotate Hands
Horse
Swap Seats
Crusader
Re-Shuffle
The Court represents order and nobility. Strategic manipulation, careful trades, and coordinated plays define their path to victory.
The Fate Line
Fill the line with your faction. Three in a row grants a bonus. The team with majority when complete claims victory.
Quick Play
First to place the 11th card triggers the finale
Full Game
Extended play with the 13th card deciding fate
Bonus
Three in a row grants an extra card to your team
Your Fate Awaits
Gather your allies. Choose your faction. The Fate Line is waiting to be claimed.
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