A Strategic Card Game of Wits & Fate

FATELINE

Command the noble Court or unleash the fearsome Monsters. Outmaneuver your rivals and claim the Fate Line.

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How It Works

Simple rules, infinite strategy

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Court vs Monsters

Two factions clash for control. The Court brings order; the Monsters bring chaos.

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Unique Abilities

Queens steal, Jesters rotate, Dragons burn. Every card has game-changing power.

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The Fate Line

Race to fill the line. Get 3 in a row for bonus plays. Majority wins.

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Communal Chaos

Powerups shake things up. Forced trades, skipped turns, and total resets.

The Factions

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Queen

Steal Card

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Knight

Request Card

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Physician

+/- 2 Cards

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Jester

Rotate Hands

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Horse

Swap Seats

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Crusader

Re-Shuffle

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The Court represents order and nobility. Strategic manipulation, careful trades, and coordinated plays define their path to victory.

The Fate Line

Fill the line with your faction. Three in a row grants a bonus. The team with majority when complete claims victory.

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Quick Play

First to place the 11th card triggers the finale

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Full Game

Extended play with the 13th card deciding fate

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Bonus

Three in a row grants an extra card to your team

Your Fate Awaits

Gather your allies. Choose your faction. The Fate Line is waiting to be claimed.

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